Ludic Debate Whoever Convinces Wins Card Game Kids/Children Family Play 10y+

Ludic
Ludic Debate Whoever Convinces Wins Card Game Kids/Children Family Play 10y+

Ludic Debate Whoever Convinces Wins Card Game 10y+

In this game of persuasion you beat your opponents by supporting unusual and, often funny, opinions, sometimes setting aside your own beliefs to score a win. The secret to winning? You must be clear and convincing! The box includes a QR code that links to an online video showing you how to play the game.



Age:

10-99



Number Of Players:

3-8



Duration:

20 minutes



Area of ability:

Linguistic intelligence



Contents:

42 theory and anti-theory cards, 1 discussion structure card, 2 boards, 1 score card, 2 erasable markers, rules & instruction sheet.

Learn how to play this game

:

(YouTube)

Ludic creates beautiful, fun, and easy-to-play board games and parlour games. Its products develop cognitive skills for all ages, as well as promote and enhance everyday interpersonal skills. Its games are created by professional game designers worldwide and by educational and didactic experts skilled in a play-based approach to learning.

Each product includes an information panel indicating the recommended age, number of players, time of play and the skills it requires or promotes. First-time players can also use a QR code on the game's box to view an easy-to-follow tutorial video explaining the game and its rules.

Ludic’s quality products are made in Italy by HEADU, an FSC-certified company (FSC C158804). They're made from a range of durable, natural materials. The final product is then packed and presented in a colourfully illustrated artboard box offering plenty of shelf appeal.

Recommended Age Range: 10-99 Yrs
Product Dimensions Approx: L15.5 x W15.5 x H5cm
Colour: Multicoloured
Material: Artboard

Includes:
1 x Card Game

‘Don’t Pay’ is the recommended retail price provided by the supplier or obtained from the manufacturer, or is the recently advertised price for the same product on a different or competing online platform or store. Catch may not have previously sold the product at the ‘Don’t Pay’ price.